Thursday, October 17, 2013

Game Review: Grand Theft Auto V



            I have finally finished Grand Theft Auto V!  Holy cow it is a long game, but worth it for the pay off in the end.  I will be focusing on the game play, sound/design, and overall story/characters in the main game, sorry no online review yet.  There might be some spoilers, your have been warned!


Game Play

            The control for the cars and other motorized vehicles in the games is very well done.  For some one who hates driving in games because the cars usually go off the road after one bump into an object, that is saying a lot.  Now some cars are worse than others but once you have found a well balanced car (or pimped out a car enough to handle turns and breaking) it makes driving easier. 
            However, I have found the controls for aircraft to be a bitch.  The only thing I could really fly with precision was the helicopters.  Sure there is flight school but I didn’t really want to spend 2 hours (that is how long it would take me to complete the whole thing) learning to fly planes.  Thankfully there aren’t too many missions where you have to fly a plane.
            The fighting and shooting mechanics they are ok.  It is better to go into the setting menu and switch your sights to complex.  That way you can have a circle and a dot instead of a tiny little dot that you can barely see what you are shooting at.   Combat situations are easy to get threw as long as you stay in cover and switch to Trevor (when available) to use his special powers.
            Speaking of special powers, each main character has there own unique skill/power.  Michael is the ability to slow down time to doge bullets and precise aim (Max Pain style); Franklin is handy with cars so he has the ability to slow down time while in the car to make tactical driving chooses; Trevor can go into a berserker mode where time slows and he receives no damage while in this mode.  I found these to be very handy on missions and general walking around.
            Over all the game play mechanics are done well and once you have grasped them, you can fully immerge yourself into the game.

Visuals and Sound

            The visuals are stunning.  From the first moment you are walking on the beach and you watch the sunset, you know this game is going to look alright.  The lighting in this game is very well done, from the sun glares to neon lights; everything is properly lit and doesn’t seem out of place.  The water and sand looks like water and sand and not some copy and past texture.

            Although there are cases where the textures are copy and past, the shops that you cannot go into the “windows” look like poorly copied ads placed on the graphic.  Also if you are riding around in the hills or look at a patch of grass the texture looks like something out of a last gen counsel. 
  

            As for sound I literally had an orgasm when it came to the background sound design.  The layers and right mix of traffic noise and air was overwhelming.  It is refreshing to go to different parts of the city and get a different soundscape for each part.  Even on the beach near the city you could still hear the roar from the traffic. 
            The dialogue from the main cast was well done, it pays to have an excellent cast, but I felt the background extras became a little to repetitive.  The sound effects for the vehicles could be little more divers but overall everything was covered. 
            Overall the visuals and sound are stunning, and you can easily get lost for house in this gigantic sandbox just driving or what I like to do, sail around the map.

Story and Characters

            This is a long, long story line, as it should be with three main characters.  While I found the story to be moving at a good pace where I never felt board, I did find the story to be a little too predictable.  Once all the major players in the game had been introduced you could easily see the setup and ending roughly half way threw the main story.  Don’t get me wrong it is still a good story, but predictable. 
            Side mission story lines boarder on the ridiculousness but funny.  It is a nice deviant from the main story line and gives the player more experiences that you can do in the world.  I particularly love Trevor’s freaks and strangers missions. 
            The characters themselves are very complex and diverse in there own unique way.  You can easily identify where they came from, brought up, and became the person they are to this day.  As for the others characters outside of the main 3, every single one is flat and a stereotype.  The men fall into douche bag with penis envy while the women fall is a raging ball of PMS and sluts looking to score a high paying dick.  It would be nice to see some type of diversity in the next game.

            Final thought on the game, it was well written, visually appealing, and has a very high replay value.  Few things would need to be fixed for example a few of the textures, more complex villains and side characters, and better controls for flight.  But this was a fun game to play and I for one can not wait to dive back in to explore more of this world.


See you on the other side.



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